![]() ![]() I can’t remember a simple “move” order in a strategy game ever being so heart-wrenching, as you sit idly by for minutes at a time (you can speed things up with a timelapse clock, though), waiting to hear back from units, or order a platoon into combat only to be met with silence. “As you get wrapped up in the story, the outcome of missions becomes incredibly tense. “In many ways, I’d say Radio Commander is one of the most immersive games I’ve played in 2019.” Playing Radio Commander you must be prepared to answer tough questions about the righteousness of your actions, the price of a human life, and the toxic power of propaganda and stereotypes.USE YOUR IMAGINATIONRadio Commander is not another empty action game. Buy it for those dry-lipped “Say again?”s that never get answered.” that such CommanderSongs can be spread through Internet (e.g., YouTube) and radio. Buy it for the edginess it engenders so effortlessly. The popularity of automatic speech recognition (ASR) systems. “Buy it for an unforgettable taste of bona fide battlefield chaos. over 600 story dialogues between units and the commander over 200 dialogue blocks, used to construct radio messages 15 unit types, including: infantry, evac choppers, gunships, field artillery, aerial reconnaissance, M113 armored personnel carriers, and napalm-carrying F4 Phantom jets (every unit is described by a unique set of statistics and communicates with commander using a different voice), 9 main campaign missions (every mission is possible to complete in several different ways) Make hard choices in a narrative driven experience and face the outcome. Lead US platoons to clash with Vietcong in a realistic, innovative approach to the RTS genre. Keep track of the situation based on their voice reports only. Thank you dude, I don't mean to sound harsh in my critique as I'm loving the game so far and just trying to lend advice where I see an opportunity.Use the radio to give commands to the soldiers on the battlefield. Keep up the good work my man, I'll be watching for charlie in the trees ) I spent many an hour in Swat 4 with voice control, great fun and so immersive when it's working well. Alone it's great for accessibility for those who can't use a mouse and keyboard so well, and is often overlooked as a feature worth investing any time into but when done well it can really enhance the whole experience. Thanks for adding in in the first place though. It would be an awesome feature with some adjustment and would really enhance the atmosphere you've created here. Understandably there's some limitations with voice control but it doesn't have to be limited to processing one word at a time, it's pretty unusable as it stands from an immersion point of view. Here's one example of live communications. My Dad was in the Signals back in the day you see, you certainly don't speak slowly with significant pauses, you never know when you might get cut off and time is always of the essence. It's why you have readbacks and confirmations, radio protocol is built with error checking in mind in order to overcome misunderstanding when it matters. You'd think that but the reality is very different. I think that when it comes to military radio communication you would separate the words with significant pauses rather than risk that you won't be understand correctly ) Would be nice to have a few options, "Alpha what's your status, over?" "Alpha How's it going over there?" Voice control is very overlooked these days and it's absolutely perfect for this. ![]() Reckon you'll look into refining the feature somewhat? ![]() Originally posted by Sadist_cain:there's qute a bit of delay with the voice currently, it feels very unnatural. ![]()
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